Roll Call 1: Ambush at Lessell
With the Vernox Rising campaign, one of the main aims was to build up our armies together. As these are both new forces for us, we decided that playing through a campaign would not only be fun, but allow us to escalate the conflicts as we collected and painted more units. As previously mentioned in our article here , new units would be determined by the roll of a dice, which would allow us the following: D6 Result: 1: HQ 2: Troops 3: Elites 4: Fast Attack 5 or 6: Player’s choice of unit. After the Ambush at Lessell mission, we were allowed 2 new units for the next game, which we both rolled for. We've decided to split these rolls into a separate post from the battle reports, so that we can offer a bit of insight into what we've picked, and why we've gone for them. So let's get to it! Brapscallion So I got a 3 and a 6, which meant an Elites unit and something I could choose, which I'm absolutely over the moon about! I kept my picks, a...